Level experimentation project
Video Game, Experimentation
This is a series of video game experiments first made in Processing and then in Unity 3D exploring the idea of level based puzzles using geometric shapes. The first 2D version that was made in processing was a pretty fast paced reverse platformer. Later I played with the idea of implementing this in a 3D space and moved the project to Unity 3D. Using keyboard controls first I wanted to port it to a smartphone to see how the mapping would work on a flat screen. The experiment ended with controls consisting of gyroscope and gesture based input that worked alright but not amazingly.